# Carnal Realms adult focus definitions.
# CR adulthood is the engine adulthood threshold: age 16.

focus_rulership = {
	type = character
	modifier_name = "RULERSHIP_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = slothful }
		modifier = { factor = 2.0 trait = diligent }
		modifier = { factor = 2.0 trait = just }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	stewardship = 3
}

focus_business = {
	type = character
	modifier_name = "BUSINESS_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = charitable }
		modifier = { factor = 2.0 trait = diligent }
		modifier = { factor = 2.5 trait = greedy }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	stewardship = 2
	town_opinion = 20
}

focus_seduction = {
	type = character
	modifier_name = "SEDUCTION_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = shy }
		modifier = { factor = 2.0 trait = hedonist }
		modifier = { factor = 3.0 trait = lustful }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	intrigue = 2
	fertility = 0.25
	sex_appeal_opinion = 10
}

focus_intrigue = {
	type = character
	modifier_name = "INTRIGUE_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = trusting }
		modifier = { factor = 2.0 trait = deceitful }
		modifier = { factor = 2.0 trait = paranoid }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	intrigue = 3
	plot_power_modifier = 0.05
}

focus_hunting = {
	type = character
	modifier_name = "HUNTING_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = craven }
		modifier = { factor = 2.0 trait = brave }
		modifier = { factor = 2.0 trait = hunter }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	martial = 2
	health = 1
}

focus_war = {
	type = character
	modifier_name = "WAR_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = craven }
		modifier = { factor = 2.0 trait = brave }
		modifier = { factor = 2.0 trait = strategist }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	martial = 3
	combat_rating = 10
}

focus_carousing = {
	type = character
	modifier_name = "CAROUSING_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = shy }
		modifier = { factor = 2.0 trait = gregarious }
		modifier = { factor = 2.0 trait = hedonist }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	diplomacy = 3
}

focus_family = {
	type = character
	modifier_name = "FAMILY_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = ambitious }
		modifier = { factor = 2.0 trait = kind }
		modifier = { factor = 2.0 trait = content }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	diplomacy = 2
	health = 1
	fertility = 0.25
}

focus_scholarship = {
	type = character
	modifier_name = "SCHOLARSHIP_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = slothful }
		modifier = { factor = 2.0 trait = patient }
		modifier = { factor = 2.0 trait = scholar }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	learning = 3
}

focus_theology = {
	type = character
	modifier_name = "THEOLOGY_FOCUS"
	potential = { is_playable = yes }
	allow = {
		is_adult = yes
		prisoner = no
		NOT = { trait = incapable }
	}
	chance = {
		factor = 100
		modifier = { factor = 0.5 trait = cynical }
		modifier = { factor = 2.0 trait = zealous }
		modifier = { factor = 2.0 trait = theologian }
	}
	success = { always = no }
	abort = {
		OR = { prisoner = yes trait = incapable is_playable = no }
	}
	abort_effect = { cr_wol_clear_temporary_focus_state = yes }
	learning = 2
	church_opinion = 20
	health = 1
}

